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Forks



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Forks create double threats (sometimes a triple threat) and constitute a direct double attack (or triple attack) on the opposing player's forces on the board. One of the prime tactical weapons in a player's arsenal, they are seen frequently in games throughout all levels of play (although at the Master level and above not quite as commonly seen in lower levels of play). Every piece, including the King, and a pawn, may all engage in forking play; although, the Knights and then the Bishops are the most likely pieces to use. The examples here are presented to show a variety of methods of employing forks, including in combination with other tactical moves (including an unsual series of forks) for a range of different positional situations on the board and for a range of strategical purposes. Most often, a fork (especially a fork check) will result in material gain from ensuing capture. Forks can be employed, though, for a wide range of strategical goals on the board, including but not limited to regaining material parity, to force the opponent out of his or her game plan, for defensive purposes such as removing one of the opposing Bishops if the opposing player has a Bishop Pair, to force an opposing King into a mating pattern and mating net, as part of the mating pattern and mating net, and so on.

 
Problem 1 Problem 2 Problem 3 Problem 4 Problem 5 quickstart Image Map


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